

| Chris Thorne |
Chris is the managing director of VRshed. His personal aim is to raise
the world of modelling, visualisation and simulation to a new level of
fidelity through continuing his PhD innovations in high fidelity simulation.
Chris heads a number of virtual world projects: the UWA Virtual Universe Project,
a Web 3D virtual world which includes the campus grounds; the UWA Google Earth project;
and two Second Life projects, one for UWA and one for Curtin University.
He has presented papers and tutorials at a number of international conferences,
including SIGGRAPH, Graphite and Cyberworlds.
Chris chairs the SIGGRAPH panel meetings on virtual worlds and social networking.
He has extensive experience over more than 25 years in 3D visualisation and R&D projects.
PDF Summary: DOWNLOAD |
| Michael Flynn | Michael Flynn is a 3D guru and architect. He has been working in the arts and communications fields for twenty years, he has headed research and communications companies developing VoIP systems, Virtual Office environments, created stunning virtual art galleries and shopping centers. Michael has been a keynote speaker for Autodesk for the launch of 3DSMax in Beijing, has advanced leadership training with Landmark forum, and is an award winning designer. Michael's interest have made him an expert in interactive and immersive 3D environments, pixel shading and low polygon modeling, texture baking, embedded physics engines (Havoc engines) and opportunities in Virtual Reality utilizing GPS, social networking and profiling, augmented reality on thin client systems for the creation of new Virtual Universities and Centres of Learning. Michael has also staged a number of Solo exhibits in Australia and Thailand. |
| Jonathan Knispel | Jonathan Knispel is a senior software engineer and systems architect with over 20 years experience in both commercial development and research for industry and academia. His most recent projects include user interface design and validation, 3D graphics, web+enterprise technologies, and systems programming in C++, C, Java and various scripting languages. |
| Minh Tran | Minh is in her final year of her PhD at UWA researching in the seamless replication and extension of texture images called texture synthesis. She completed her Bachelor of Science in Computer Science at UWA with honours in 2002. Her research areas include computer graphics, image processing, vision and visualisation with a particular interest in content creation such as 3D modelling and texturing. She was part of the content team which created the indie games "GOMM: Get off my mountain!" & "Zyberflux", the latter achieving second place at the Nullabor games competition at GO3 in 2007. Minh contributed textured 3D buildings to UWA's winning entry at the 2007 Google Australia-New Zealand virtual campus competition. She has volunteered her time for a number of community groups such as SIGGRAPH Perth, OneTwenty and letsmakegames.org, organising regular social and technical events with the aim of fostering social and collaborative interaction and networking between people interested in the local graphics and independent game development scene. |
| Evgeni Sergeev |
Evgeni Sergeev holds the degrees of Bachelor of Engineering
(Electrical and Electronic) with First Class Honours and Bachelor of
Computer and Mathematical Sciences, from the University of Western
Australia. He has been awarded eleven prizes while pursuing these
qualifications, for top performance across the disciplines. At VRshed,
as well as building models, Evgeni develops techniques and writes
programs to enhance and automate the model-creation process.
PDF Summary: DOWNLOAD |
| Michael Huynh | Michael Huynh is currently awaiting graduation from his combined degree of Bachelor of Engineering (E/E) and Bachelor of Computer Science (Computation) at the University of Western Australia. As part of the VRshed team, he deals with the realisation of 3D models and maintaining websites. He also has experience programming in C, C++, Java and various other script languages like Ruby. Having worked on an augmented reality project in his final year of university, he is also familiar with OpenCV and OpenGL programming. Outside of writing code, he also has a big interest in illustration and concept design of 2D/3D graphics and interfaces. |